![]() I bought some offbrand N64 USB (HID) controllers which report as no-name (USB PID/VID it reports is HORI, but they're not HORI). Retroarch has a very large library of known controllers, apparently yours is not one of em, or is found as a generic no-name controller which can mess up the button layout as well. Retroarch should show the name of the controller when you start it, you can also use lsusb to find the name and the ID of your controller. Input_r_y_minus_axis_label = "Right Stick Up" Input_r_y_plus_axis_label = "Right Stick Down" Input_r_x_minus_axis_label = "Right Stick Left" Input_r_x_plus_axis_label = "Right Stick Right" ![]() Input_l_y_minus_axis_label = "Left Stick Up" Input_l_y_plus_axis_label = "Left Stick Down" Input_l_x_minus_axis_label = "Left Stick Left" Input_l_x_plus_axis_label = "Left Stick Right" ![]() # Hex vid:pid is found using "dmesg -w" or "tail -f /var/log/syslog" and converted to Decimal using VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-n64.Input_device_display_name = "xiaoji GameSir G3w" # Directory in which to search for plugins # Mupen64Plus UI-Console config parameter set version number. # Filename of the GB RAM to load into transferpak 4 # Filename of the GB ROM to load into transferpak 4 # Filename of the GB RAM to load into transferpak 3 # Filename of the GB ROM to load into transferpak 3 # Filename of the GB RAM to load into transferpak 2 # Filename of the GB ROM to load into transferpak 2 # Filename of the GB RAM to load into transferpak 1 # Filename of the GB ROM to load into transferpak 1 # Send display lists to the graphics plugin # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string. # Mupen64Plus RSP HLE Plugin config parameter version number For each axis, this must be greater than the corresponding AnalogDeadzone value # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. # If True, then mouse buttons may be used with this controller # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak # Specifies whether this controller is 'plugged in' to the simulated N64 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic # Mupen64Plus SDL Input Plugin config parameter version number. # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency = AnalogPeak will saturate the N64 controller axis value (at 80). # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$ # Number of output samples per Audio callback. # Point OMX to the raw N64 audio data region instead of copying audio int$ # Audio output to go to (0) Analogue jack, (1) HDMI # Frequency which is used if rom doesn't want to change it # Mupen64Plus OMX Audio Plugin config parameter version number # Filename of the disk to load into Disk Drive IPL-ROM = "/recalbox/share/bios/64DD_IPL.bin" # This file is automatically read and written by the Mupen64Plus Core library Muppen64plus.cfg # Mupen64Plus Configuration File When I'm starting the emulator I get an info that the controller is not configured. Yes I configured it like in this tutorial.
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